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Grapple Bear (2021)

was created under 48 hours for the GMTK Game Jam "Joined Together". As the lead artist, I created a majority of the assets and created the character designs. The game can be played here.

Grapple Bear Trailer

Team

"Meh Game Designers"
Angie Mendenhall: Lead Artist
Zachary Maizes: Producer & Lead Programmer
Sam Isenberg: Programmer
Michael Sedlack: Lead Sound & Programmer
Jefferson LeVasseur: Artist & Sound Designer

Process

Character Ideas

Once we solidified the main game mechanic as the character using the grappling hook to move, I started drawing out various character ideas with this idea in mind.

The "Little Guy"

The team liked the idea of having a "chibi" stylized character, so I developed the bottom right character some more. As a joke, I drew a bear headed man in the corner.

Bear-Robot

The team thought the bear man was very funny and we combined it with the idea of a robot.

Enemy Design

The bottom right drawing from the previous image was selected as the rough character design. We then based the enemy from the character, developing the story that the character is a robot wearing a bear mask.

Refining

Once the team decided we liked the idea of the robot wearing a bear mask, I sketched out various designs with this idea. I showed the team the page on the left and they liked the box-y shaped character from the middle bottom. I then developed this design further and figured out the details on the characters, such as the various robot elements.

Final Sketches

We picked one of the designs from the previous image and I made little drawings of him to get a feel of his personality.

Colors

I then tried different color schemes for the character. We wanted him to be gold and yellow to stand out from the gray robot enemies.