is an indie game studio founded by Steven Keppinger and myself.
Team
Angie Mendenhall: Production, 2D Art, 3D Animation, Technical Art, Programming
Kieran Simske: 2D Art, UI/UX, Sound, Composition, 3D Modeling, Rigging, Level Design, Project Management
Steven Keppinger: Programming, Game Design
Matthew Saenz: Programming, Game Design, 3D Animation
Andrew Bolduck: Programming, Game Design
What Has Bear City Games Made?
Bear City Games spent the latter half of 2025 completing five different game jams, all with their own themes and constraints. In 2026, we are challenging ourselves to create a polished mid-size project. Please stay tuned :)
Examples of work
Brickbot Beatdown
Brickbot Beatdown is our current project, with development starting in January 2026. You are an action figure of a robot, in which you get to customize your weapons, and enter battles with six distinct enemies. The trailer above is for the June 2026 version of the game, with two enemies. For Brickbot Beatdown, I am responsible for all the 3D animations and integrating them into the game. I also assist with game and character design.
You're a farmer with a goal to collect enough food to survive the winter, collecting seeds from the wild and growing your harvest. Using the magic of combos that extend seasons, you have plenty to share with your neighbors... and they'll have your back when the going gets tough! Agricala was built for the 2025 thatgamecompany × COREBLAZER GAME JAM, with the theme of "generosity." For Agricala, I created all of the visual assets, produced, and contributed to the game design.
Autumn is beautiful in your village—and it seems that this is the last one you will ever see. The Harvest was built for the 2025 LGBTQ+ Horror Game Jam. For The Harvest, I drew the character assets and produced.