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Bear City Games

is an indie game studio founded by Steven Keppinger and myself.

Team

Angie Mendenhall: Production, 2D Art, 3D Animation, Technical Art, Programming
Kieran Simske: 2D Art, UI/UX, Sound, Composition, 3D Modeling, Rigging, Level Design, Project Management
Steven Keppinger: Programming, Game Design
Matthew Saenz: Programming, Game Design, 3D Animation
Andrew Bolduck: Programming, Game Design

What Has Bear City Games Made?

Bear City Games spent the latter half of 2025 completing five different game jams, all with their own themes and constraints. In 2026, we are challenging ourselves to create a polished mid-size project, with our vertical slice releasing in April 2026. Please stay tuned :)

Examples of work

Agricala

You're a farmer with a goal to collect enough food to survive the winter, collecting seeds from the wild and growing your harvest. Using the magic of combos that extend seasons, you have plenty to share with your neighbors... and they'll have your back when the going gets tough!
Agricala was built for the 2025 thatgamecompany × COREBLAZER GAME JAM, with the theme of "generosity."
For Agricala, I created all of the visual assets, produced, and contributed to the game design.

The Harvest

Autumn is beautiful in your village—and it seems that this is the last one you will ever see.
The Harvest was built for the 2025 LGBTQ+ Horror Game Jam.
For The Harvest, I drew the character assets and produced.